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https://github.com/bitburner-official/bitburner-src.git
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dev menu in mui
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@@ -0,0 +1,156 @@
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import React, { useState } from "react";
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import Accordion from "@material-ui/core/Accordion";
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import AccordionSummary from "@material-ui/core/AccordionSummary";
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import AccordionDetails from "@material-ui/core/AccordionDetails";
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import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
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import { Button } from "../../ui/React/Button";
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import { Select } from "../../ui/React/Select";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Companies as AllCompanies } from "../../Company/Companies";
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import FormControl from "@material-ui/core/FormControl";
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import MenuItem from "@material-ui/core/MenuItem";
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import IconButton from "@material-ui/core/IconButton";
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import ReplyAllIcon from "@material-ui/icons/ReplyAll";
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import ReplyIcon from "@material-ui/icons/Reply";
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import InputLabel from "@material-ui/core/InputLabel";
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import { Adjuster } from "./Adjuster";
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const bigNumber = 1e12;
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interface IProps {
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player: IPlayer;
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}
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export function Companies(props: IProps): React.ReactElement {
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const [company, setCompany] = useState("ECorp");
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function setCompanyDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
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setCompany(event.target.value as string);
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}
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function resetCompanyRep(): void {
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AllCompanies[company].playerReputation = 0;
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}
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function modifyCompanyRep(modifier: number): (x: number) => void {
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return function (reputation: number): void {
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const c = AllCompanies[company];
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if (c != null && !isNaN(reputation)) {
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c.playerReputation += reputation * modifier;
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}
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};
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}
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function modifyCompanyFavor(modifier: number): (x: number) => void {
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return function (favor: number): void {
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const c = AllCompanies[company];
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if (c != null && !isNaN(favor)) {
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c.favor += favor * modifier;
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}
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};
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}
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function resetCompanyFavor(): void {
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AllCompanies[company].favor = 0;
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}
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function tonsOfRepCompanies(): void {
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for (const c in AllCompanies) {
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AllCompanies[c].playerReputation = bigNumber;
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}
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}
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function resetAllRepCompanies(): void {
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for (const c in AllCompanies) {
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AllCompanies[c].playerReputation = 0;
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}
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}
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function tonsOfFavorCompanies(): void {
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for (const c in AllCompanies) {
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AllCompanies[c].favor = bigNumber;
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}
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}
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function resetAllFavorCompanies(): void {
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for (const c in AllCompanies) {
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AllCompanies[c].favor = 0;
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}
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}
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return (
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<Accordion>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<h2>Companies</h2>
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</AccordionSummary>
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<AccordionDetails>
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<table>
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<tbody>
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<tr>
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<td>
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<span className="text">Company:</span>
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</td>
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<td colSpan={3}>
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<Select id="dev-companies-dropdown" className="dropdown" onChange={setCompanyDropdown} value={company}>
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{Object.values(AllCompanies).map((company) => (
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<MenuItem key={company.name} value={company.name}>
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{company.name}
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</MenuItem>
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))}
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</Select>
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</td>
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</tr>
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<tr>
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<td>
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<span className="text">Reputation:</span>
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</td>
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<td>
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<Adjuster
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label="reputation"
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placeholder="amt"
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tons={() => modifyCompanyRep(1)(bigNumber)}
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add={modifyCompanyRep(1)}
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subtract={modifyCompanyRep(-1)}
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reset={resetCompanyRep}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<span className="text">Favor:</span>
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</td>
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<td>
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<Adjuster
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label="favor"
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placeholder="amt"
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tons={() => modifyCompanyFavor(1)(2000)}
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add={modifyCompanyFavor(1)}
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subtract={modifyCompanyFavor(-1)}
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reset={resetCompanyFavor}
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/>
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</td>
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</tr>
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<tr>
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<td>
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<span className="text">All Reputation:</span>
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</td>
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<td>
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<Button onClick={tonsOfRepCompanies}>Tons</Button>
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<Button onClick={resetAllRepCompanies}>Reset</Button>
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</td>
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</tr>
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<tr>
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<td>
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<span className="text">All Favor:</span>
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</td>
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<td>
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<Button onClick={tonsOfFavorCompanies}>Tons</Button>
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<Button onClick={resetAllFavorCompanies}>Reset</Button>
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</td>
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</tr>
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</tbody>
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</table>
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</AccordionDetails>
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</Accordion>
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);
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}
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