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https://github.com/bitburner-official/bitburner-src.git
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SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
This commit is contained in:
+39
-67
@@ -5,58 +5,38 @@
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* being evaluated. See RunningScript for that
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*/
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import { calculateRamUsage, RamUsageEntry } from "./RamCalculations";
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import { ScriptUrl } from "./ScriptUrl";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
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import { roundToTwo } from "../utils/helpers/roundToTwo";
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import { ScriptModule } from "./ScriptModule";
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import { RamCostConstants } from "../Netscript/RamCostGenerator";
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import { queueUrlRevoke } from "../NetscriptJSEvaluator";
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let globalModuleSequenceNumber = 0;
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interface ScriptReference {
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filename: string;
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server: string;
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}
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// The object portion of this type is not runtime information, it's only to ensure type validation
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// And make it harder to overwrite a url with a random non-url string.
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export type ScriptURL = string & { __type: "ScriptURL" };
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export class Script {
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// Code for this script
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code = "";
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filename = "default.js";
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server = "home";
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// Filename for the script file
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filename = "";
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// url of the script if any, only for NS2.
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url = "";
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// The dynamic module generated for this script when it is run.
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// This is only applicable for NetscriptJS
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module: Promise<ScriptModule> | null = null;
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// The timestamp when when the script was last updated.
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moduleSequenceNumber: number;
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// Only used with NS2 scripts; the list of dependency script filenames. This is constructed
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// whenever the script is first evaluated, and therefore may be out of date if the script
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// has been updated since it was last run.
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dependencies: ScriptUrl[] = [];
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dependents: ScriptReference[] = [];
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// Amount of RAM this Script requires to run. null indicates an error in calculating ram.
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ramUsage: number | null = null;
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// Ram calculation, only exists after first poll of ram cost after updating
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ramUsage?: number;
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ramUsageEntries?: RamUsageEntry[];
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// Used to deconflict multiple simultaneous compilations.
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queueCompile = false;
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// hostname of server that this script is on.
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server = "";
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// Runtime data that only exists when the script has been initiated. Cleared when script or a dependency script is updated.
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module?: Promise<ScriptModule>;
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url?: ScriptURL;
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/** Scripts that directly import this one. Stored so we can invalidate these dependent scripts when this one is invalidated. */
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dependents: Set<Script> = new Set();
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/** Scripts that are imported by this one, either directly or through an import chain */
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dependencies: Map<ScriptURL, Script> = new Map();
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constructor(fn = "", code = "", server = "") {
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this.filename = fn;
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this.code = code;
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this.server = server; // hostname of server this script is on
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this.moduleSequenceNumber = ++globalModuleSequenceNumber;
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}
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/** Download the script as a file */
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@@ -75,13 +55,19 @@ export class Script {
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}, 0);
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}
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/**
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* Marks this script as having been updated. It will be recompiled next time something tries
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* to exec it.
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*/
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markUpdated(): void {
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this.module = null;
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this.moduleSequenceNumber = ++globalModuleSequenceNumber;
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/** Invalidates the current script module and related data, e.g. when modifying the file. */
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invalidateModule(): void {
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// Always clear ram usage
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this.ramUsage = undefined;
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this.ramUsageEntries = undefined;
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// Early return if there's already no URL
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if (!this.url) return;
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this.module = undefined;
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queueUrlRevoke(this.url);
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this.url = undefined;
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for (const dependency of this.dependencies.values()) dependency.dependents.delete(this);
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this.dependencies.clear();
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for (const dependent of this.dependents) dependent.invalidateModule();
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}
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/**
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@@ -89,30 +75,18 @@ export class Script {
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* @param {string} code - The new contents of the script
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* @param {Script[]} otherScripts - Other scripts on the server. Used to process imports
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*/
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saveScript(filename: string, code: string, hostname: string, otherScripts: Script[]): void {
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// Update code and filename
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saveScript(filename: string, code: string, hostname: string): void {
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this.invalidateModule();
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this.code = Script.formatCode(code);
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this.filename = filename;
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this.server = hostname;
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// Null ramUsage forces a recalc next time ramUsage is needed
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this.ramUsage = null;
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this.markUpdated();
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this.dependents.forEach((dependent) => {
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const scriptToUpdate = otherScripts.find(
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(otherScript) => otherScript.filename === dependent.filename && otherScript.server === dependent.server,
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);
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if (!scriptToUpdate) return;
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scriptToUpdate.ramUsage = null;
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scriptToUpdate.markUpdated();
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});
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}
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/** Gets the ram usage, while also attempting to update it if it's currently null */
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getRamUsage(otherScripts: Script[]): number | null {
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if (this.ramUsage) return this.ramUsage;
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this.updateRamUsage(otherScripts);
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return this.ramUsage;
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return this.ramUsage ?? null;
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}
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/**
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@@ -124,26 +98,24 @@ export class Script {
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if (ramCalc.cost >= RamCostConstants.Base) {
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this.ramUsage = roundToTwo(ramCalc.cost);
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this.ramUsageEntries = ramCalc.entries;
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} else this.ramUsage = null;
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this.markUpdated();
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} else delete this.ramUsage;
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}
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imports(): string[] {
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return [];
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}
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/** The keys that are relevant in a save file */
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static savedKeys = ["code", "filename", "server"] as const;
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// Serialize the current object to a JSON save state
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toJSON(): IReviverValue {
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return Generic_toJSON("Script", this);
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return Generic_toJSON("Script", this, Script.savedKeys);
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}
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// Initializes a Script Object from a JSON save state
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static fromJSON(value: IReviverValue): Script {
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const s = Generic_fromJSON(Script, value.data);
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// Force the url to blank from the save data. Urls are not valid outside the current browser page load.
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s.url = "";
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s.dependents = [];
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return s;
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return Generic_fromJSON(Script, value.data, Script.savedKeys);
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}
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/**
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@@ -156,4 +128,4 @@ export class Script {
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}
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}
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Reviver.constructors.Script = Script;
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constructorsForReviver.Script = Script;
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