SCRIPTS: Script modules are reused when they are imported (#461)

Also corrects some compile race conditions.
This commit is contained in:
Snarling
2023-04-07 00:33:51 -04:00
committed by GitHub
parent f5cddb6984
commit 04d49e3a6d
67 changed files with 428 additions and 561 deletions

View File

@@ -20,7 +20,7 @@ import { HacknetNode } from "../../Hacknet/HacknetNode";
import { HashManager } from "../../Hacknet/HashManager";
import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../../utils/JSONReviver";
import { constructorsForReviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../../utils/JSONReviver";
import { PlayerAchievement } from "../../Achievements/Achievements";
import { cyrb53 } from "../../utils/StringHelperFunctions";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
@@ -175,4 +175,4 @@ export class PlayerObject extends Person implements IPlayer {
setPlayer(new PlayerObject());
Reviver.constructors.PlayerObject = PlayerObject;
constructorsForReviver.PlayerObject = PlayerObject;