mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-22 01:03:01 +02:00
All v0.30.0 Changes
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@@ -43,12 +43,10 @@ import {printArray, powerOfTwo} from "../utils/HelperFunctio
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import {createRandomIp} from "../utils/IPAddress.js";
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import {formatNumber, isString, isHTML} from "../utils/StringHelperFunctions.js";
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var hasSingularitySF = false;
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var hasAISF = false;
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var hasSingularitySF = false, hasAISF = false, hasBn11SF = false;
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var singularitySFLvl = 1;
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//Also used to check for Artificial Intelligence Source File, don't want to change
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//name though
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//Used to check and set flags for every Source File, despite the name of the function
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function initSingularitySFFlags() {
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for (var i = 0; i < Player.sourceFiles.length; ++i) {
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if (Player.sourceFiles[i].n === 4) {
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@@ -58,6 +56,9 @@ function initSingularitySFFlags() {
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if (Player.sourceFiles[i].n === 5) {
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hasAISF = true;
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}
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if (Player.sourceFiles[i].n === 11) {
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hasBn11SF = true;
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}
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}
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}
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@@ -1898,6 +1899,44 @@ function NetscriptFunctions(workerScript) {
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workerScript.scriptRef.log("Began creating program: " + name);
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return true;
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},
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getOwnedAugmentations(purchased=false) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 3)) {
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throw makeRuntimeRejectMsg(workerScript, "Cannot run getOwnedAugmentations(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
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return [];
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}
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}
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var res = [];
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for (var i = 0; i < Player.augmentations.length; ++i) {
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res.push(Player.augmentations[i].name);
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}
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if (purchased) {
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for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
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res.push(Player.queuedAugmentations[i].name);
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}
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}
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return res;
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},
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getAugmentationsFromFaction(facname) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 3)) {
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throw makeRuntimeRejectMsg(workerScript, "Cannot run getAugmentationsFromFaction(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
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return [];
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}
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}
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if (!factionExists(facname)) {
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workerScript.scriptRef.log("ERROR: getAugmentationsFromFaction() failed. Invalid faction name passed in (this is case-sensitive): " + facname);
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return [];
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}
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var fac = Factions[facname];
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var res = [];
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for (var i = 0; i < fac.augmentations.length; ++i) {
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res.push(fac.augmentations[i]);
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}
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return res;
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},
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getAugmentationCost(name) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 3)) {
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@@ -1993,4 +2032,4 @@ function NetscriptFunctions(workerScript) {
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}
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}
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export {NetscriptFunctions, initSingularitySFFlags, hasSingularitySF};
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export {NetscriptFunctions, initSingularitySFFlags, hasSingularitySF, hasBn11SF};
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