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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-22 17:23:00 +02:00
All v0.30.0 Changes
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+29
-6
@@ -79,7 +79,7 @@ function initBitNodes() {
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BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "COMING SOON"); //Trading only viable strategy
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BitNodes["BitNode9"] = new BitNode(9, "MegaCorp", "COMING SOON"); //Single corp/server with increasing difficulty
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BitNodes["BitNode10"] = new BitNode(10, "Wasteland", "COMING SOON"); //Postapocalyptic
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.", //Crashing economy
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
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"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
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"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
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"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.<br><br>" +
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@@ -94,12 +94,35 @@ function initBitNodes() {
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"Hacknet Node production is significantly decreased<br>" +
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"Augmentations are twice as expensive<br><br>" +
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"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File increases the player's company salary and reputation gain multipliers by:<br><br>" +
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"Level 1: 60%<br>" +
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"Level 2: 90%<br>" +
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"Level 3: 105%");
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"upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH " +
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"the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). " +
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"This Source-File also increases the player's company salary and reputation gain multipliers by:<br><br>" +
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%");
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//Books: Frontera, Shiner
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BitNodes["BitNode12"] = new BitNode(12, "Eye of the World", "COMING SOON"); //Become AI
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BitNodes["BitNode13"] = new BitNode(13, "", "COMING SOON");
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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BitNodes["BitNode15"] = new BitNode(15, "", "COMING SOON");
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BitNodes["BitNode16"] = new BitNode(16, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode17"] = new BitNode(17, "", "COMING SOON");
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BitNodes["BitNode18"] = new BitNode(18, "", "COMING SOON");
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BitNodes["BitNode19"] = new BitNode(19, "", "COMING SOON");
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BitNodes["BitNode20"] = new BitNode(20, "", "COMING SOON");
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BitNodes["BitNode21"] = new BitNode(21, "", "COMING SOON");
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BitNodes["BitNode22"] = new BitNode(22, "", "COMING SOON");
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BitNodes["BitNode23"] = new BitNode(23, "", "COMING SOON");
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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BitNodes["BitNode25"] = new BitNode(25, "", "COMING SOON");
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BitNodes["BitNode26"] = new BitNode(26, "", "COMING SOON");
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BitNodes["BitNode27"] = new BitNode(27, "", "COMING SOON");
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BitNodes["BitNode28"] = new BitNode(28, "", "COMING SOON");
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BitNodes["BitNode29"] = new BitNode(29, "", "COMING SOON");
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BitNodes["BitNode30"] = new BitNode(30, "", "COMING SOON");
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BitNodes["BitNode31"] = new BitNode(31, "", "COMING SOON");
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BitNodes["BitNode32"] = new BitNode(32, "", "COMING SOON");
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}
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let BitNodeMultipliers = {
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@@ -172,7 +195,7 @@ function initBitNodeMultipliers() {
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.25;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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BitNodeMultipliers.ServerGrowthRate = 0.5;
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BitNodeMultipliers.ServerWeakenRate = 2;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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