Added favor system for companies and factions

This commit is contained in:
Daniel Xie
2017-06-20 11:11:33 -05:00
parent e2fbca1ef0
commit 0449460c4f
13 changed files with 508 additions and 137 deletions
+18 -2
View File
@@ -498,6 +498,22 @@ function evaluate(exp, workerScript) {
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerBaseSecurityLevel") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerBaseSecurityLevel() call has incorrect number of arguments. Takes 1 arguments"));
}
var ipPromise = evaluate(exp.args[0], workerScript);
ipPromise.then(function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerBaseSecurityLevel() command"));;
}
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
resolve(server.baseDifficulty);
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerRequiredHackingLevel") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() call has incorrect number of arguments. Takes 1 argument"));
@@ -971,7 +987,7 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
//Check for admin rights and that there is enough RAM availble to run
var script = server.scripts[i];
var ramUsage = script.ramUsage;
ramUsage = ramUsage * threads * Math.pow(1.01, threads-1);
ramUsage = ramUsage * threads * Math.pow(CONSTANTS.MultithreadingRAMCost, threads-1);
var ramAvailable = server.maxRam - server.ramUsed;
if (server.hasAdminRights == false) {
@@ -1032,7 +1048,7 @@ function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
return (server.baseDifficulty * Player.hacking_exp_mult * 0.5 + 3);
return (server.baseDifficulty * Player.hacking_exp_mult * 0.5 + 1);
}
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument