diff --git a/src/Augmentation/AugmentationHelpers.tsx b/src/Augmentation/AugmentationHelpers.tsx
index 4e189f253..b284e61e1 100644
--- a/src/Augmentation/AugmentationHelpers.tsx
+++ b/src/Augmentation/AugmentationHelpers.tsx
@@ -138,7 +138,6 @@ function initAugmentations(): void {
(key) => ((UnstableCircadianModulatorParams as any)[key] = randomBonuses.bonuses[key]),
);
-
//Misc/Hybrid augmentations
const NeuroFluxGovernor = new Augmentation({
name: AugmentationNames.NeuroFluxGovernor,
@@ -221,11 +220,7 @@ function initAugmentations(): void {
defense_mult: 1.08,
agility_mult: 1.08,
dexterity_mult: 1.08,
- factions: [
- FactionNames.Tetrads,
- FactionNames.TheDarkArmy,
- FactionNames.TheSyndicate,
- ],
+ factions: [FactionNames.Tetrads, FactionNames.TheDarkArmy, FactionNames.TheSyndicate],
}),
new Augmentation({
name: AugmentationNames.Targeting1,
@@ -638,7 +633,13 @@ function initAugmentations(): void {
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.",
hacking_money_mult: 1.25,
- factions: [FactionNames.BitRunners, FactionNames.TheBlackHand, FactionNames.NiteSec, FactionNames.Chongqing, FactionNames.NewTokyo],
+ factions: [
+ FactionNames.BitRunners,
+ FactionNames.TheBlackHand,
+ FactionNames.NiteSec,
+ FactionNames.Chongqing,
+ FactionNames.NewTokyo,
+ ],
}),
new Augmentation({
name: AugmentationNames.ENM,
@@ -947,7 +948,12 @@ function initAugmentations(): void {
charisma_exp_mult: 1.05,
company_rep_mult: 1.1,
work_money_mult: 1.2,
- factions: [FactionNames.BachmanAssociates, FactionNames.ClarkeIncorporated, FactionNames.FourSigma, FactionNames.KuaiGongInternational],
+ factions: [
+ FactionNames.BachmanAssociates,
+ FactionNames.ClarkeIncorporated,
+ FactionNames.FourSigma,
+ FactionNames.KuaiGongInternational,
+ ],
}),
new Augmentation({
name: AugmentationNames.PCDNI,
@@ -959,7 +965,12 @@ function initAugmentations(): void {
"it using the brain's electrochemical signals.",
company_rep_mult: 1.3,
hacking_mult: 1.08,
- factions: [FactionNames.FourSigma, FactionNames.OmniTekIncorporated, FactionNames.ECorp, FactionNames.BladeIndustries],
+ factions: [
+ FactionNames.FourSigma,
+ FactionNames.OmniTekIncorporated,
+ FactionNames.ECorp,
+ FactionNames.BladeIndustries,
+ ],
}),
new Augmentation({
name: AugmentationNames.PCDNIOptimizer,
@@ -999,7 +1010,13 @@ function initAugmentations(): void {
"triggers feelings of admiration and approval in other people.",
company_rep_mult: 1.1,
faction_rep_mult: 1.1,
- factions: [FactionNames.TianDiHui, FactionNames.TheSyndicate, FactionNames.NWO, FactionNames.MegaCorp, FactionNames.FourSigma],
+ factions: [
+ FactionNames.TianDiHui,
+ FactionNames.TheSyndicate,
+ FactionNames.NWO,
+ FactionNames.MegaCorp,
+ FactionNames.FourSigma,
+ ],
}),
new Augmentation({
name: AugmentationNames.ADRPheromone2,
@@ -1011,7 +1028,12 @@ function initAugmentations(): void {
"triggers feelings of admiration, approval, and respect in others.",
company_rep_mult: 1.2,
faction_rep_mult: 1.2,
- factions: [FactionNames.Silhouette, FactionNames.FourSigma, FactionNames.BachmanAssociates, FactionNames.ClarkeIncorporated],
+ factions: [
+ FactionNames.Silhouette,
+ FactionNames.FourSigma,
+ FactionNames.BachmanAssociates,
+ FactionNames.ClarkeIncorporated,
+ ],
}),
new Augmentation({
name: AugmentationNames.ShadowsSimulacrum,
@@ -1025,11 +1047,7 @@ function initAugmentations(): void {
"espionage and surveillance work.",
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
- factions: [
- FactionNames.TheSyndicate,
- FactionNames.TheDarkArmy,
- FactionNames.SpeakersForTheDead
- ],
+ factions: [FactionNames.TheSyndicate, FactionNames.TheDarkArmy, FactionNames.SpeakersForTheDead],
}),
new Augmentation({
name: AugmentationNames.HacknetNodeCPUUpload,
@@ -1443,8 +1461,8 @@ function initAugmentations(): void {
moneyCost: 1.25e8,
info: (
<>
- A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the
- chip allows you to connect it to a computer and upload the assets.
+ A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in
+ the chip allows you to connect it to a computer and upload the assets.
>
),
startingMoney: 1e6,
@@ -1582,12 +1600,12 @@ function initAugmentations(): void {
),
factions: [FactionNames.TianDiHui],
}),
- ]
+ ];
// Special Bladeburner Augmentations
const BladeburnersFactionName = FactionNames.Bladeburners;
if (factionExists(BladeburnersFactionName)) {
- augmentations.concat([
+ augmentations.push(
new Augmentation({
name: AugmentationNames.EsperEyewear,
repCost: 1.25e3,
@@ -1850,13 +1868,13 @@ function initAugmentations(): void {
isSpecial: true,
factions: [BladeburnersFactionName],
}),
- ])
+ );
}
// Special CotMG Augmentations
const ChurchOfTheMachineGodFactionName = FactionNames.ChurchOfTheMachineGod;
if (factionExists(ChurchOfTheMachineGodFactionName)) {
- augmentations.concat([
+ augmentations.push(
new Augmentation({
name: AugmentationNames.StaneksGift1,
repCost: 0,
@@ -1975,10 +1993,10 @@ function initAugmentations(): void {
stats: <>Staneks Gift has no penalty.>,
factions: [ChurchOfTheMachineGodFactionName],
}),
- ])
+ );
}
- augmentations.map(resetAugmentation)
+ augmentations.map(resetAugmentation);
// Update costs based on how many have been purchased
mult = Math.pow(
@@ -2069,9 +2087,9 @@ function installAugmentations(): boolean {
Player.queuedAugmentations = [];
dialogBoxCreate(
"You slowly drift to sleep as scientists put you under in order " +
- "to install the following Augmentations:
" +
- augmentationList +
- "
You wake up in your home...you feel different...",
+ "to install the following Augmentations:
" +
+ augmentationList +
+ "
You wake up in your home...you feel different...",
);
prestigeAugmentation();
return true;
diff --git a/src/BitNode/ui/BitverseRoot.tsx b/src/BitNode/ui/BitverseRoot.tsx
index 473ebb732..434841c60 100644
--- a/src/BitNode/ui/BitverseRoot.tsx
+++ b/src/BitNode/ui/BitverseRoot.tsx
@@ -14,7 +14,6 @@ import Tooltip from "@mui/material/Tooltip";
import { Settings } from "../../Settings/Settings";
import Button from "@mui/material/Button";
-
const useStyles = makeStyles(() =>
createStyles({
portal: {
@@ -70,7 +69,7 @@ function BitNodePortal(props: IPortalProps): React.ReactElement {
if (props.level === 2) {
cssClass = classes.level2;
}
- cssClass = `${classes.portal} ${cssClass}`
+ cssClass = `${classes.portal} ${cssClass}`;
return (
<>
@@ -86,12 +85,10 @@ function BitNodePortal(props: IPortalProps): React.ReactElement {
}
>
{Settings.DisableASCIIArt ? (
-