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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 06:48:42 +02:00
fix decimal
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@@ -98,14 +98,14 @@ export function getMaxNumberLevelUpgrades(
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throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
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}
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if (player.money.lt(nodeObj.calculateLevelUpgradeCost(1, player.hacknet_node_level_cost_mult))) {
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if (player.money < nodeObj.calculateLevelUpgradeCost(1, player.hacknet_node_level_cost_mult)) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.level;
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if (player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, player.hacknet_node_level_cost_mult))) {
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if (player.money > nodeObj.calculateLevelUpgradeCost(levelsToMax, player.hacknet_node_level_cost_mult)) {
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return levelsToMax;
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}
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@@ -113,13 +113,13 @@ export function getMaxNumberLevelUpgrades(
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const curr = ((min + max) / 2) | 0;
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if (
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curr !== maxLevel &&
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player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult)) &&
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player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, player.hacknet_node_level_cost_mult))
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player.money > nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult) &&
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player.money < nodeObj.calculateLevelUpgradeCost(curr + 1, player.hacknet_node_level_cost_mult)
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) {
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return Math.min(levelsToMax, curr);
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} else if (player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult))) {
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} else if (player.money < nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult)) {
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max = curr - 1;
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} else if (player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult))) {
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} else if (player.money > nodeObj.calculateLevelUpgradeCost(curr, player.hacknet_node_level_cost_mult)) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -138,7 +138,7 @@ export function getMaxNumberRamUpgrades(
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throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
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}
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if (player.money.lt(nodeObj.calculateRamUpgradeCost(1, player.hacknet_node_ram_cost_mult))) {
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if (player.money < nodeObj.calculateRamUpgradeCost(1, player.hacknet_node_ram_cost_mult)) {
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return 0;
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}
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@@ -148,13 +148,13 @@ export function getMaxNumberRamUpgrades(
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} else {
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levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
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}
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if (player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, player.hacknet_node_ram_cost_mult))) {
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if (player.money > nodeObj.calculateRamUpgradeCost(levelsToMax, player.hacknet_node_ram_cost_mult)) {
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return levelsToMax;
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}
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//We'll just loop until we find the max
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for (let i = levelsToMax - 1; i >= 0; --i) {
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if (player.money.gt(nodeObj.calculateRamUpgradeCost(i, player.hacknet_node_ram_cost_mult))) {
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if (player.money > nodeObj.calculateRamUpgradeCost(i, player.hacknet_node_ram_cost_mult)) {
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return i;
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}
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}
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@@ -171,14 +171,14 @@ export function getMaxNumberCoreUpgrades(
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throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
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}
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if (player.money.lt(nodeObj.calculateCoreUpgradeCost(1, player.hacknet_node_core_cost_mult))) {
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if (player.money < nodeObj.calculateCoreUpgradeCost(1, player.hacknet_node_core_cost_mult)) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.cores;
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if (player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, player.hacknet_node_core_cost_mult))) {
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if (player.money > nodeObj.calculateCoreUpgradeCost(levelsToMax, player.hacknet_node_core_cost_mult)) {
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return levelsToMax;
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}
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@@ -187,13 +187,13 @@ export function getMaxNumberCoreUpgrades(
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const curr = ((min + max) / 2) | 0;
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if (
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curr != maxLevel &&
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player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult)) &&
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player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, player.hacknet_node_core_cost_mult))
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player.money > nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult) &&
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player.money < nodeObj.calculateCoreUpgradeCost(curr + 1, player.hacknet_node_core_cost_mult)
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) {
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return Math.min(levelsToMax, curr);
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} else if (player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult))) {
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} else if (player.money < nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult)) {
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max = curr - 1;
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} else if (player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult))) {
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} else if (player.money > nodeObj.calculateCoreUpgradeCost(curr, player.hacknet_node_core_cost_mult)) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -480,7 +480,7 @@ export function purchaseHashUpgrade(player: IPlayer, upgName: string, upgTarget:
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player.hashManager.refundUpgrade(upgName);
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return false;
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}
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corp.funds = corp.funds.plus(upg.value);
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corp.funds = corp.funds + upg.value;
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break;
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}
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case "Reduce Minimum Security": {
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@@ -20,8 +20,6 @@ import { createRandomIp } from "../utils/IPAddress";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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interface IConstructorParams {
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adminRights?: boolean;
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hostname: string;
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@@ -37,7 +35,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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// Number of cores. Improves hash production
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cores = 1;
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// Number of hashes that can be stored by this Hacknet Server
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hashCapacity = 0;
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@@ -53,6 +51,9 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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// Total number of hashes earned by this server
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totalHashesGenerated = 0;
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// Flag indicating wehther this is a purchased server
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purchasedByPlayer = true;
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constructor(params: IConstructorParams = { hostname: "", ip: createRandomIp() }) {
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super(params);
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@@ -95,7 +96,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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upgradeCore(levels: number, prodMult: number): void {
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this.cores = Math.min(HacknetServerConstants.MaxCores, Math.round(this.cores + levels));
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this.updateHashRate(prodMult);
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this.cpuCores=this.cores;
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this.cpuCores = this.cores;
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}
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upgradeLevel(levels: number, prodMult: number): void {
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@@ -155,7 +155,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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<Money money={upgradeCacheCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeCacheCost)) {
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if (props.player.money < upgradeCacheCost) {
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} else {
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}
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}
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@@ -33,7 +33,7 @@ export function PlayerInfo(props: IProps): React.ReactElement {
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<>
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<Typography>
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Money:
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<Money money={props.player.money.toNumber()} />
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<Money money={props.player.money} />
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</Typography>
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{hasServers && (
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