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Fix Entropy application after grafting
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@@ -1375,7 +1375,7 @@ export function finishCraftAugmentationWork(this: IPlayer, cancelled: boolean):
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applyAugmentation(Augmentations[augName]);
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this.entropyStacks += 1;
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this.applyEntropy();
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this.applyEntropy(this.entropyStacks);
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} else {
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dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`)
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}
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