import * as React from "react";

export const SleeveFaq = (
  <>
    <strong>
      <u>How do Duplicate Sleeves work?</u>
    </strong>
    <br />
    Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working for a
    company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience, and
    reputation.
    <br />
    <br />
    Sleeves are their own individuals, which means they each have their own experience and stats.
    <br />
    <br />
    When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well as
    all of the player's other sleeves.
    <br />
    <br />
    <strong>
      <u>What is Synchronization (Sync)?</u>
    </strong>
    <br />
    Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a
    numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a
    task.
    <br />
    <br />
    Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve and
    the player's original host consciousness earn N% of the amount of experience normally earned by the task. All of the
    player's other sleeves earn ((N/100)^2 * 100)% of the experience.
    <br />
    <br />
    Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
    <br />
    <br />
    <strong>
      <u>What is Shock?</u>
    </strong>
    <br />
    Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a numerical
    value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of
    experience earned by the sleeve.
    <br />
    <br />
    Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning
    sleeves to the 'Shock Recovery' task.
    <br />
    <br />
    <strong>
      <u>Why can't I work for this company or faction?</u>
    </strong>
    <br />
    Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two sleeves
    they can work for two different companies, but they cannot both work for the same company.
    <br />
    <br />
    <strong>
      <u>Why did my Sleeve stop working?</u>
    </strong>
    <br />
    Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
    company after 8 hours, and stop working for a faction after 20 hours.
    <br />
    <br />
    <strong>
      <u>How do I buy Augmentations for my Sleeves?</u>
    </strong>
    <br />
    Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it.
    <br />
    <br />
    <strong>
      <u>Why can't I buy the X Augmentation for my sleeve?</u>
    </strong>
    <br />
    Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
    <br />
    <br />
    <strong>
      <u>Do sleeves get reset when installing Augmentations or switching BitNodes?</u>
    </strong>
    <br />
    Sleeves are reset when switching BitNodes, but not when installing Augmentations.
    <br />
    <br />
    <strong>
      <u>What is Memory?</u>
    </strong>
    <br />
    Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For example, if
    a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be set to 25, rather
    than 1.
    <br />
    <br />
    Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it never
    gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
  </>
);
