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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [ActiveFragment](./bitburner.activefragment.md) &gt; [chargedEffect](./bitburner.activefragment.chargedeffect.md)

## ActiveFragment.chargedEffect property

This is the raw value of the modifier used to calculate the effect on your multipliers. It may not be a multiplier.

With fragments that increase a multiplier, this value is a multiplier. For example, with "+x% hacknet production" fragment, a value of 1.25 will multiply the "hacknet\_node\_money" multiplier by 1.25. The UI will show "+25% hacknet production".

With fragments that decrease a multiplier, you need to invert this value. For example, with "-x% cheaper hacknet costs" fragment, a value of 1.25 means the "hacknet\_node\_purchase\_cost" (and other relevant cost multipliers) will be multiplied by 0.8 (1 / 1.25). The UI will show "20% cheaper hacknet costs".

With booster fragments, this value is always 1. Booster fragments only boost non-booster fragments. They don't directly boost your multipliers.

**Signature:**

```typescript
chargedEffect: number;
```
