<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [GoCheat](./bitburner.gocheat.md) &gt; [destroyNode](./bitburner.gocheat.destroynode.md)

## GoCheat.destroyNode() method

Attempts to destroy an empty node, leaving an offline dead space that does not count as territory or provide open node access to adjacent routers.

Success chance can be seen via ns.go.getCheatSuccessChance()

Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet.

**Signature:**

```typescript
destroyNode(
    x: number,
    y: number,
    playAsWhite?: boolean,
  ): Promise<{
    type: "move" | "pass" | "gameOver";
    x: number | null;
    y: number | null;
  }>;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

x


</td><td>

number


</td><td>

x coordinate of empty node to destroy


</td></tr>
<tr><td>

y


</td><td>

number


</td><td>

y coordinate of empty node to destroy


</td></tr>
<tr><td>

playAsWhite


</td><td>

boolean


</td><td>

_(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board.


</td></tr>
</tbody></table>

**Returns:**

Promise&lt;{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }&gt;

a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended

## Remarks

RAM cost: 8 GB

Requires Source-File 14.2 to use

