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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [CorpConstants](./bitburner.corpconstants.md)

## CorpConstants interface

Corporation related constants

**Signature:**

```typescript
interface CorpConstants 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[baseProductProfitMult](./bitburner.corpconstants.baseproductprofitmult.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[bribeAmountPerReputation](./bitburner.corpconstants.bribeamountperreputation.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[bribeThreshold](./bitburner.corpconstants.bribethreshold.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[dividendMaxRate](./bitburner.corpconstants.dividendmaxrate.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[employeePositions](./bitburner.corpconstants.employeepositions.md)


</td><td>


</td><td>

[CorpEmployeePosition](./bitburner.corpemployeeposition.md)<!-- -->\[\]


</td><td>

Names of all employee positions


</td></tr>
<tr><td>

[employeeRaiseAmount](./bitburner.corpconstants.employeeraiseamount.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[employeeSalaryMultiplier](./bitburner.corpconstants.employeesalarymultiplier.md)


</td><td>


</td><td>

number


</td><td>

Conversion factor for employee stats to initial salary


</td></tr>
<tr><td>

[gameCyclesPerCorpStateCycle](./bitburner.corpconstants.gamecyclespercorpstatecycle.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[gameCyclesPerMarketCycle](./bitburner.corpconstants.gamecyclespermarketcycle.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[industryNames](./bitburner.corpconstants.industrynames.md)


</td><td>


</td><td>

[CorpIndustryName](./bitburner.corpindustryname.md)<!-- -->\[\]


</td><td>

Names of all industries


</td></tr>
<tr><td>

[initialShares](./bitburner.corpconstants.initialshares.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[issueNewSharesCooldown](./bitburner.corpconstants.issuenewsharescooldown.md)


</td><td>


</td><td>

number


</td><td>

Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms)


</td></tr>
<tr><td>

[marketCyclesPerEmployeeRaise](./bitburner.corpconstants.marketcyclesperemployeeraise.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[materialNames](./bitburner.corpconstants.materialnames.md)


</td><td>


</td><td>

[CorpMaterialName](./bitburner.corpmaterialname.md)<!-- -->\[\]


</td><td>

Names of all materials


</td></tr>
<tr><td>

[maxProductsBase](./bitburner.corpconstants.maxproductsbase.md)


</td><td>


</td><td>

number


</td><td>

Max products for a division without upgrades


</td></tr>
<tr><td>

[minEmployeeDecay](./bitburner.corpconstants.minemployeedecay.md)


</td><td>


</td><td>

number


</td><td>

The minimum decay value for morale/energy


</td></tr>
<tr><td>

[officeInitialCost](./bitburner.corpconstants.officeinitialcost.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[officeInitialSize](./bitburner.corpconstants.officeinitialsize.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[officeSizeUpgradeCostBase](./bitburner.corpconstants.officesizeupgradecostbase.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[researchNames](./bitburner.corpconstants.researchnames.md)


</td><td>


</td><td>

[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]


</td><td>

Names of all researches


</td></tr>
<tr><td>

[researchNamesBase](./bitburner.corpconstants.researchnamesbase.md)


</td><td>


</td><td>

[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]


</td><td>

Names of all researches common to all industries


</td></tr>
<tr><td>

[researchNamesProductOnly](./bitburner.corpconstants.researchnamesproductonly.md)


</td><td>


</td><td>

[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]


</td><td>

Names of all researches only available to product industries


</td></tr>
<tr><td>

[secondsPerMarketCycle](./bitburner.corpconstants.secondspermarketcycle.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[sellSharesCooldown](./bitburner.corpconstants.sellsharescooldown.md)


</td><td>


</td><td>

number


</td><td>

Cooldown for selling shares in game cycles (1 game cycle = 200ms)


</td></tr>
<tr><td>

[sharesPerPriceUpdate](./bitburner.corpconstants.sharesperpriceupdate.md)


</td><td>


</td><td>

number


</td><td>

When selling large number of shares, price is dynamically updated for every batch of this amount


</td></tr>
<tr><td>

[smartSupplyOptions](./bitburner.corpconstants.smartsupplyoptions.md)


</td><td>


</td><td>

[CorpSmartSupplyOption](./bitburner.corpsmartsupplyoption.md)<!-- -->\[\]


</td><td>


</td></tr>
<tr><td>

[stateNames](./bitburner.corpconstants.statenames.md)


</td><td>


</td><td>

[CorpStateName](./bitburner.corpstatename.md)<!-- -->\[\]


</td><td>

Names of all corporation game states


</td></tr>
<tr><td>

[teaCostPerEmployee](./bitburner.corpconstants.teacostperemployee.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[unlockNames](./bitburner.corpconstants.unlocknames.md)


</td><td>


</td><td>

[CorpUnlockName](./bitburner.corpunlockname.md)<!-- -->\[\]


</td><td>

Names of all one-time corporation-wide unlocks


</td></tr>
<tr><td>

[upgradeNames](./bitburner.corpconstants.upgradenames.md)


</td><td>


</td><td>

[CorpUpgradeName](./bitburner.corpupgradename.md)<!-- -->\[\]


</td><td>

Names of all corporation-wide upgrades


</td></tr>
<tr><td>

[warehouseInitialCost](./bitburner.corpconstants.warehouseinitialcost.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[warehouseInitialSize](./bitburner.corpconstants.warehouseinitialsize.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
<tr><td>

[warehouseSizeUpgradeCostBase](./bitburner.corpconstants.warehousesizeupgradecostbase.md)


</td><td>


</td><td>

number


</td><td>


</td></tr>
</tbody></table>

