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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [DarknetServerData](./bitburner.darknetserverdata.md)

## DarknetServerData interface

Darknet server data.

**Signature:**

```typescript
export interface DarknetServerData 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

[backdoorInstalled](./bitburner.darknetserverdata.backdoorinstalled.md)


</td><td>


</td><td>

boolean


</td><td>

Flag indicating whether this server has a backdoor installed by the player


</td></tr>
<tr><td>

[blockedRam](./bitburner.darknetserverdata.blockedram.md)


</td><td>


</td><td>

number


</td><td>

The amount of ram blocked by the server owner


</td></tr>
<tr><td>

[cpuCores](./bitburner.darknetserverdata.cpucores.md)


</td><td>


</td><td>

number


</td><td>

Number of CPU cores


</td></tr>
<tr><td>

[depth](./bitburner.darknetserverdata.depth.md)


</td><td>


</td><td>

number


</td><td>

The depth of the server in the net


</td></tr>
<tr><td>

[difficulty](./bitburner.darknetserverdata.difficulty.md)


</td><td>


</td><td>

number


</td><td>

The difficulty rating of the server, associated with its original depth in the net


</td></tr>
<tr><td>

[hasAdminRights](./bitburner.darknetserverdata.hasadminrights.md)


</td><td>


</td><td>

boolean


</td><td>

Flag indicating whether the player has admin/root access to this server


</td></tr>
<tr><td>

[hasStasisLink](./bitburner.darknetserverdata.hasstasislink.md)


</td><td>


</td><td>

boolean


</td><td>

If the server has a stasis link applied


</td></tr>
<tr><td>

[hostname](./bitburner.darknetserverdata.hostname.md)


</td><td>


</td><td>

string


</td><td>

Hostname. Must be unique


</td></tr>
<tr><td>

[ip](./bitburner.darknetserverdata.ip.md)


</td><td>


</td><td>

string


</td><td>

IP Address. Must be unique


</td></tr>
<tr><td>

[isConnectedTo](./bitburner.darknetserverdata.isconnectedto.md)


</td><td>


</td><td>

boolean


</td><td>

Flag indicating whether the player's terminal is currently connected to this server


</td></tr>
<tr><td>

[isStationary](./bitburner.darknetserverdata.isstationary.md)


</td><td>


</td><td>

boolean


</td><td>

If this darknet server cannot be moved. True for fixed/story servers.


</td></tr>
<tr><td>

[logTrafficInterval](./bitburner.darknetserverdata.logtrafficinterval.md)


</td><td>


</td><td>

number


</td><td>

The interval at which the server periodically adds to its logs, in seconds.


</td></tr>
<tr><td>

[maxRam](./bitburner.darknetserverdata.maxram.md)


</td><td>


</td><td>

number


</td><td>

Max RAM (GB) of this server


</td></tr>
<tr><td>

[modelId](./bitburner.darknetserverdata.modelid.md)


</td><td>


</td><td>

string


</td><td>

The model of the server. Similar models have similar vulnerabilities. The model list is intentionally undocumented. You are supposed to experiment and discover the models.


</td></tr>
<tr><td>

[passwordHintData](./bitburner.darknetserverdata.passwordhintdata.md)


</td><td>


</td><td>

string


</td><td>

Data associated with the password hint


</td></tr>
<tr><td>

[purchasedByPlayer](./bitburner.darknetserverdata.purchasedbyplayer.md)


</td><td>


</td><td>

boolean


</td><td>

Whether this server was purchased by the player. Always false for darknet servers


</td></tr>
<tr><td>

[ramUsed](./bitburner.darknetserverdata.ramused.md)


</td><td>


</td><td>

number


</td><td>

Used RAM (GB). i.e. unavailable RAM


</td></tr>
<tr><td>

[requiredCharismaSkill](./bitburner.darknetserverdata.requiredcharismaskill.md)


</td><td>


</td><td>

number


</td><td>

The charisma skill required to heartbleed the server


</td></tr>
<tr><td>

[staticPasswordHint](./bitburner.darknetserverdata.staticpasswordhint.md)


</td><td>


</td><td>

string


</td><td>

The generic password prompt for the server


</td></tr>
</tbody></table>

