mirror of
https://github.com/felixfoertsch/EurKEY-macOS.git
synced 2026-04-16 06:28:28 +02:00
- rename v2.0 → EurKEY Next across all files, scripts, workflows, website - rename bundle EurKey-macOS → EurKEY-macOS - add §/± to ¬ dead key (¬+s → §, ¬+S → ±) for ANSI keyboard compatibility - normalize Caps Lock = Shift across all four layouts, remove custom Caps bindings - fix v1.4: revert accidental Caps/ẞ changes, correct changelog to super/subscript swap - update README: remove duplicate v1.2–v1.4 changelog, reorder versions (Next first) - update website: ISO+ANSI feature card, EurKEY Next branding, consistent version order Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
491 lines
14 KiB
Python
491 lines
14 KiB
Python
#!/usr/bin/env python3
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"""Generate keyboard layout PDFs from .keylayout files.
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Renders an ISO keyboard diagram showing Base, Shift, Option, and
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Option+Shift layers on each key, plus dead key composition tables.
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Requires: fpdf2 (pip install fpdf2)
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Usage:
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python3 scripts/generate_layout_pdf.py # all versions
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python3 scripts/generate_layout_pdf.py -v v1.3 # specific version
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python3 scripts/generate_layout_pdf.py -o docs/ # custom output dir
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"""
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import argparse
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import sys
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).parent))
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from parse_keylayout import parse_keylayout, TYPING_KEY_CODES
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try:
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from fpdf import FPDF
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except ImportError:
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print("ERROR: fpdf2 required for PDF generation")
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print("Install with: pip install fpdf2")
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sys.exit(1)
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# --- Physical ISO keyboard layout ---
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# Each entry: (key_code, width_in_units, physical_label)
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# key_code = None for non-typing keys (modifiers, spacers)
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KEYBOARD_ROWS = [
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# Row 0: Number row
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[
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(10, 1.0, "§"), (18, 1.0, "1"), (19, 1.0, "2"), (20, 1.0, "3"),
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(21, 1.0, "4"), (23, 1.0, "5"), (22, 1.0, "6"), (26, 1.0, "7"),
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(28, 1.0, "8"), (25, 1.0, "9"), (29, 1.0, "0"), (27, 1.0, "-"),
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(24, 1.0, "="), (None, 1.5, "⌫"),
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],
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# Row 1: QWERTY row (1.0u spacer at end for ISO enter)
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[
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(None, 1.5, "⇥"), (12, 1.0, "Q"), (13, 1.0, "W"), (14, 1.0, "E"),
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(15, 1.0, "R"), (17, 1.0, "T"), (16, 1.0, "Y"), (32, 1.0, "U"),
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(34, 1.0, "I"), (31, 1.0, "O"), (35, 1.0, "P"), (33, 1.0, "["),
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(30, 1.0, "]"), ("spacer", 1.0, ""),
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],
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# Row 2: Home row (0.75u enter spanning into row 1)
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[
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(None, 1.75, "⇪"), (0, 1.0, "A"), (1, 1.0, "S"), (2, 1.0, "D"),
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(3, 1.0, "F"), (5, 1.0, "G"), (4, 1.0, "H"), (38, 1.0, "J"),
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(40, 1.0, "K"), (37, 1.0, "L"), (41, 1.0, ";"), (39, 1.0, "'"),
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(42, 1.0, "\\"), ("enter", 0.75, "⏎"),
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],
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# Row 3: Bottom row
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[
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(None, 1.25, "⇧"), (50, 1.0, "`"), (6, 1.0, "Z"), (7, 1.0, "X"),
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(8, 1.0, "C"), (9, 1.0, "V"), (11, 1.0, "B"), (45, 1.0, "N"),
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(46, 1.0, "M"), (43, 1.0, ","), (47, 1.0, "."), (44, 1.0, "/"),
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(None, 2.25, "⇧"),
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],
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# Row 4: Modifier row
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[
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(None, 1.0, "fn"), (None, 1.0, "⌃"), (None, 1.0, "⌥"),
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(None, 1.25, "⌘"), (None, 5.0, ""),
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(None, 1.25, "⌘"), (None, 1.0, "⌥"),
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("arrows", 3.0, ""),
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],
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]
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# Modifier layer indices
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MOD_BASE = "0"
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MOD_SHIFT = "1"
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MOD_OPTION = "3"
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MOD_OPTION_SHIFT = "4"
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# Display layers: (modifier_index, color_rgb, position)
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DISPLAY_LAYERS = [
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(MOD_SHIFT, (0, 40, 170), "top_left"),
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(MOD_OPTION_SHIFT, (120, 0, 120), "top_right"),
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(MOD_BASE, (0, 0, 0), "bottom_left"),
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(MOD_OPTION, (170, 0, 0), "bottom_right"),
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]
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# Layout dimensions (mm)
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KU = 20 # key unit size
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KEY_GAP = 1 # gap between keys
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MARGIN = 10 # page margin
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# 15 keys × 20mm = 300mm + 2×10mm margins = 320mm → custom page width
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PAGE_W = 320
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PAGE_H = 210 # A4 height
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# Colors (RGB tuples)
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C_KEY_BG = (242, 242, 242)
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C_KEY_BORDER = (190, 190, 190)
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C_DEAD_BG = (255, 238, 204)
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C_MOD_BG = (225, 225, 230)
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# Font paths (relative to project root)
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FONT_DIR = Path(__file__).parent.parent / "fonts" / "iosevka"
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FONT_REGULAR = FONT_DIR / "IosevkaFixed-Regular.ttf"
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FONT_BOLD = FONT_DIR / "IosevkaFixed-Bold.ttf"
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def safe_char(c):
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"""Format a character for display, handling control chars and blanks."""
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if not c:
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return ""
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if len(c) == 1:
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cp = ord(c)
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if cp < 0x20:
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return f"U+{cp:04X}"
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if cp == 0x7F:
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return ""
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if cp == 0xA0:
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return "NBSP"
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return c
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def get_key_info(data, mod_idx, code_str):
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"""Get display character and dead-key status for a key."""
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km = data["keyMaps"].get(mod_idx, {}).get("keys", {})
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key_data = km.get(code_str, {})
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dead_state = key_data.get("deadKey", "")
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if dead_state:
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terminator = data["deadKeys"].get(dead_state, {}).get("terminator", "")
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return safe_char(terminator), True
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return safe_char(key_data.get("output", "")), False
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class LayoutPDF(FPDF):
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def __init__(self, layout_name):
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super().__init__(orientation="L", unit="mm", format=(PAGE_H, PAGE_W))
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self.layout_name = layout_name
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self.set_auto_page_break(auto=False)
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if not FONT_REGULAR.exists():
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print(f"ERROR: font not found: {FONT_REGULAR}")
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print("Run: scripts/download-fonts.sh or see fonts/README.md")
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sys.exit(1)
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self.add_font("Iosevka", "", str(FONT_REGULAR))
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if FONT_BOLD.exists():
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self.add_font("Iosevka", "B", str(FONT_BOLD))
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def _font(self, size, bold=False):
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self.set_font("Iosevka", "B" if bold else "", size)
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def _color(self, rgb):
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self.set_text_color(*rgb)
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def generate(self, data):
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"""Generate the full PDF for a layout."""
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self._draw_keyboard_page(data)
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self._draw_dead_key_pages(data)
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def _draw_keyboard_page(self, data):
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self.add_page()
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# title
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self._font(18, bold=True)
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self._color((0, 0, 0))
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self.set_xy(MARGIN, 7)
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self.cell(0, 7, self.layout_name)
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# legend
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self._draw_legend()
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# keyboard
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kb_y = 24
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for row_idx, row in enumerate(KEYBOARD_ROWS):
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x = MARGIN
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y = kb_y + row_idx * KU
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for key_code, width, label in row:
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kw = width * KU - KEY_GAP
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kh = KU - KEY_GAP
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if key_code == "spacer":
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# invisible spacer — just advance x
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pass
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elif key_code == "enter":
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# tall enter key spanning up into previous row
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enter_h = 2 * KU - KEY_GAP
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enter_y = y - KU
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self._draw_mod_key(x, enter_y, kw, enter_h, label, key_code)
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elif key_code == "arrows":
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self._draw_arrow_cluster(x, y, kw, kh)
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elif key_code is None or key_code not in TYPING_KEY_CODES:
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self._draw_mod_key(x, y, kw, kh, label, key_code)
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else:
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self._draw_key(x, y, kw, kh, key_code, data)
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x += width * KU
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def _draw_legend(self):
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y = 17
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x = MARGIN
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self._font(8)
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items = [
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((0, 0, 0), "Base"),
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((0, 40, 170), "Shift"),
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((170, 0, 0), "Option"),
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((120, 0, 120), "Option+Shift"),
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]
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for color, label in items:
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self._color(color)
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self.set_xy(x, y)
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self.cell(0, 4, f"■ {label}")
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x += 26
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# dead key indicator
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self.set_fill_color(*C_DEAD_BG)
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self.set_draw_color(*C_KEY_BORDER)
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self.rect(x, y, 5, 3.5, "DF")
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self._color((0, 0, 0))
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self.set_xy(x + 6, y)
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self.cell(0, 4, "Dead key")
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def _draw_mod_key(self, x, y, w, h, label, key_code):
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"""Draw a modifier/non-typing key."""
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self.set_fill_color(*C_MOD_BG)
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self.set_draw_color(*C_KEY_BORDER)
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self.rect(x, y, w, h, "DF")
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if label:
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self._font(14, bold=True)
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self._color((130, 130, 130))
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self.set_xy(x, y + h / 2 - 3)
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self.cell(w, 6, label, align="C")
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def _draw_arrow_cluster(self, x, y, w, h):
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"""Draw inverted-T arrow keys."""
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arrow_w = w / 3 - KEY_GAP * 0.67
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arrow_h = h / 2 - KEY_GAP * 0.5
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arrows_top = [("", arrow_w), ("▲", arrow_w), ("", arrow_w)]
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arrows_bot = [("◀", arrow_w), ("▼", arrow_w), ("▶", arrow_w)]
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for row_arrows, ay in [(arrows_top, y), (arrows_bot, y + h / 2)]:
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ax = x
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for label, aw in row_arrows:
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if label:
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self.set_fill_color(*C_MOD_BG)
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self.set_draw_color(*C_KEY_BORDER)
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self.rect(ax, ay, aw, arrow_h, "DF")
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self._font(7)
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self._color((130, 130, 130))
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self.set_xy(ax, ay + arrow_h / 2 - 2)
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self.cell(aw, 4, label, align="C")
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ax += aw + KEY_GAP
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def _draw_key(self, x, y, w, h, key_code, data):
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"""Draw a typing key with 4 modifier layers."""
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code_str = str(key_code)
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has_dead = False
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# check if any layer is a dead key
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for mod_idx, _, _ in DISPLAY_LAYERS:
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_, is_dead = get_key_info(data, mod_idx, code_str)
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if is_dead:
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has_dead = True
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break
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# background
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bg = C_DEAD_BG if has_dead else C_KEY_BG
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self.set_fill_color(*bg)
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self.set_draw_color(*C_KEY_BORDER)
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self.rect(x, y, w, h, "DF")
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pad = 1.2
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mid_x = x + w / 2
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mid_y = y + h / 2
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for mod_idx, color, pos in DISPLAY_LAYERS:
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char, is_dead = get_key_info(data, mod_idx, code_str)
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if not char:
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continue
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self._color(color)
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if pos == "bottom_left":
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self._font(14)
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self.set_xy(x + pad, mid_y - 0.5)
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self.cell(w / 2 - pad, h / 2, char)
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elif pos == "top_left":
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self._font(11)
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self.set_xy(x + pad, y + pad)
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self.cell(w / 2 - pad, 5.5, char)
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elif pos == "bottom_right":
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self._font(11)
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self.set_xy(mid_x, mid_y - 0.5)
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self.cell(w / 2 - pad, h / 2, char, align="R")
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elif pos == "top_right":
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self._font(11)
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self.set_xy(mid_x, y + pad)
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self.cell(w / 2 - pad, 5.5, char, align="R")
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# catchy names keyed by terminator character (stable across versions)
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DEAD_KEY_NAMES_BY_TERMINATOR = {
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"´": "The Acutes",
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"`": "The Graves",
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"^": "The Circumflexes",
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"~": "The Tildes",
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"¨": "The Umlauts",
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"ˇ": "The Háčeks",
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"¯": "The Macrons",
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"˚": "The Rings & Dots",
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"α": "The Greeks",
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"√": "The Mathematicians",
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"¬": "The Navigators",
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"©": "The Navigators",
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" ": "The Mathematicians",
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}
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def _find_dead_key_trigger(self, data, state_name):
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"""Find which key combo triggers a dead key state."""
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mod_names = {
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"0": "", "1": "⇧ ", "2": "⇪ ", "3": "⌥ ",
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"4": "⌥⇧ ", "5": "⇪⌥ ",
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}
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# map key codes to physical labels from KEYBOARD_ROWS
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code_labels = {}
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for row in KEYBOARD_ROWS:
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for key_code, _, label in row:
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if isinstance(key_code, int):
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code_labels[str(key_code)] = label
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for mod_idx, km in data["keyMaps"].items():
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for kc, kd in km["keys"].items():
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if kd.get("deadKey") == state_name:
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prefix = mod_names.get(mod_idx, f"mod{mod_idx} ")
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key_label = code_labels.get(kc, f"key{kc}")
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return f"{prefix}{key_label}"
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return state_name
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def _draw_dead_key_pages(self, data):
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"""Draw dead key compositions as full keyboard layouts."""
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dead_keys = data.get("deadKeys", {})
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if not dead_keys:
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return
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actions = data.get("actions", {})
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for state_name in sorted(dead_keys.keys()):
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dk = dead_keys[state_name]
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terminator = dk.get("terminator", "")
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compositions = dk.get("compositions", {})
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if not compositions:
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continue
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# build char → composed lookup
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char_to_composed = {}
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for action_id, composed in compositions.items():
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base = actions.get(action_id, {}).get("none", "")
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if base:
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char_to_composed[base] = composed
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# skip if no compositions mapped
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if not char_to_composed:
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continue
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trigger = self._find_dead_key_trigger(data, state_name)
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catchy = self.DEAD_KEY_NAMES_BY_TERMINATOR.get(terminator, state_name)
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self.add_page()
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# title
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self._font(18, bold=True)
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self._color((0, 0, 0))
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self.set_xy(MARGIN, 7)
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self.cell(0, 7, f"{self.layout_name} — {catchy} ({trigger}, terminator: {safe_char(terminator)})")
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# draw keyboard with compositions
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kb_y = 24
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for row_idx, row in enumerate(KEYBOARD_ROWS):
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x = MARGIN
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y = kb_y + row_idx * KU
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for key_code, width, label in row:
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kw = width * KU - KEY_GAP
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kh = KU - KEY_GAP
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if key_code == "spacer":
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pass
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elif key_code == "enter":
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enter_h = 2 * KU - KEY_GAP
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enter_y = y - KU
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self._draw_mod_key(x, enter_y, kw, enter_h, label, key_code)
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elif key_code == "arrows":
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self._draw_arrow_cluster(x, y, kw, kh)
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elif not isinstance(key_code, int) or key_code not in TYPING_KEY_CODES:
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self._draw_mod_key(x, y, kw, kh, label, key_code)
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else:
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self._draw_dead_composition_key(
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x, y, kw, kh, key_code, data, char_to_composed,
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)
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x += width * KU
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def _draw_dead_composition_key(self, x, y, w, h, key_code, data, char_to_composed):
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"""Draw a key showing dead key compositions for base and shift layers."""
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code_str = str(key_code)
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km_base = data["keyMaps"].get(MOD_BASE, {}).get("keys", {})
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km_shift = data["keyMaps"].get(MOD_SHIFT, {}).get("keys", {})
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base_char = km_base.get(code_str, {}).get("output", "")
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shift_char = km_shift.get(code_str, {}).get("output", "")
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base_composed = char_to_composed.get(base_char, "")
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shift_composed = char_to_composed.get(shift_char, "")
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# background — highlight if any composition exists
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has_comp = bool(base_composed or shift_composed)
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bg = C_DEAD_BG if has_comp else C_KEY_BG
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self.set_fill_color(*bg)
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self.set_draw_color(*C_KEY_BORDER)
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self.rect(x, y, w, h, "DF")
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pad = 1.2
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mid_y = y + h / 2
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if base_composed:
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self._font(14)
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self._color((0, 0, 0))
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self.set_xy(x + pad, mid_y - 0.5)
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self.cell(w / 2 - pad, h / 2, safe_char(base_composed))
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elif base_char:
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self._font(14)
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self._color((200, 200, 200))
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self.set_xy(x + pad, mid_y - 0.5)
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self.cell(w / 2 - pad, h / 2, safe_char(base_char))
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if shift_composed:
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self._font(11)
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self._color((0, 40, 170))
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self.set_xy(x + pad, y + pad)
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self.cell(w / 2 - pad, 5.5, safe_char(shift_composed))
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elif shift_char:
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self._font(11)
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self._color((200, 200, 200))
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self.set_xy(x + pad, y + pad)
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self.cell(w / 2 - pad, 5.5, safe_char(shift_char))
|
||
|
||
|
||
def generate_pdf(version, output_dir):
|
||
"""Generate a PDF for the given layout version."""
|
||
src_dir = Path(__file__).parent.parent / "src" / "keylayouts"
|
||
keylayout = src_dir / f"EurKEY {version}.keylayout"
|
||
display_name = f"EurKEY {version}"
|
||
pdf_name = f"eurkey-{version.lower()}-layout.pdf"
|
||
|
||
if not keylayout.exists():
|
||
print(f"ERROR: {keylayout} not found")
|
||
return False
|
||
|
||
print(f"Generating PDF for {display_name}...")
|
||
data = parse_keylayout(str(keylayout), keyboard_type=0)
|
||
|
||
pdf = LayoutPDF(display_name)
|
||
pdf.generate(data)
|
||
|
||
out = Path(output_dir)
|
||
out.mkdir(parents=True, exist_ok=True)
|
||
output_path = out / pdf_name
|
||
pdf.output(str(output_path))
|
||
print(f" Written: {output_path}")
|
||
return True
|
||
|
||
|
||
def main():
|
||
parser = argparse.ArgumentParser(description="Generate keyboard layout PDFs")
|
||
parser.add_argument(
|
||
"--version", "-v", nargs="*",
|
||
default=["Next", "v1.4", "v1.3", "v1.2"],
|
||
help="Layout versions to generate (default: all)",
|
||
)
|
||
default_output = str(Path(__file__).parent.parent / "build")
|
||
parser.add_argument(
|
||
"--output", "-o", default=default_output,
|
||
help="Output directory (default: build/)",
|
||
)
|
||
args = parser.parse_args()
|
||
|
||
success = True
|
||
for version in args.version:
|
||
if not generate_pdf(version, args.output):
|
||
success = False
|
||
|
||
sys.exit(0 if success else 1)
|
||
|
||
|
||
if __name__ == "__main__":
|
||
main()
|