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EurKEY-macOS/scripts/build-bundle.sh

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#!/usr/bin/env bash
# Build and validate the EurKEY-macOS keyboard layout bundle.
#
# Regenerates Info.plist with correct KLInfo entries for all layout versions,
# sets the bundle version, and validates the bundle structure.
#
# Usage: bash scripts/build-bundle.sh [--version YYYY.MM.DD]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_DIR="$(cd "${SCRIPT_DIR}/.." && pwd)"
BUILD_DIR="${PROJECT_DIR}/build"
BUNDLE_DIR="${BUILD_DIR}/EurKey-macOS.bundle"
CONTENTS_DIR="${BUNDLE_DIR}/Contents"
RESOURCES_DIR="${CONTENTS_DIR}/Resources"
# parse arguments
VERSION="${1:-$(date +%Y.%m.%d)}"
if [[ "${1:-}" == "--version" ]]; then
VERSION="${2:?missing version argument}"
fi
BUNDLE_ID="de.felixfoertsch.keyboardlayout.EurKEY-macOS"
BUNDLE_NAME="EurKEY-macOS"
# layout versions to include
VERSIONS=("v1.2" "v1.3" "v1.4" "v2.0")
SRC_DIR="${PROJECT_DIR}/src"
echo "Building ${BUNDLE_NAME} ${VERSION}"
echo "Bundle: ${BUNDLE_DIR}"
echo
# --- assemble bundle from src/ ---
rm -rf "${BUNDLE_DIR}"
mkdir -p "${RESOURCES_DIR}"
for ver in "${VERSIONS[@]}"; do
cp "${SRC_DIR}/keylayouts/EurKEY ${ver}.keylayout" "${RESOURCES_DIR}/"
cp "${SRC_DIR}/icons/EurKEY ${ver}.icns" "${RESOURCES_DIR}/"
done
for lang in en de es; do
mkdir -p "${RESOURCES_DIR}/${lang}.lproj"
cp "${SRC_DIR}/lproj/${lang}.lproj/InfoPlist.strings" "${RESOURCES_DIR}/${lang}.lproj/"
done
echo "Assembled bundle from src/"
# --- generate Info.plist ---
cat > "${CONTENTS_DIR}/Info.plist" << 'PLIST_HEADER'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIdentifier</key>
PLIST_HEADER
echo " <string>${BUNDLE_ID}</string>" >> "${CONTENTS_DIR}/Info.plist"
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_NAME'
<key>CFBundleName</key>
PLIST_NAME
echo " <string>${BUNDLE_NAME}</string>" >> "${CONTENTS_DIR}/Info.plist"
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_VERSION'
<key>CFBundleVersion</key>
PLIST_VERSION
echo " <string>${VERSION}</string>" >> "${CONTENTS_DIR}/Info.plist"
# add KLInfo for each version
for ver in "${VERSIONS[@]}"; do
layout_name="EurKEY ${ver}"
# generate input source ID: bundle id + layout name with spaces removed, lowercased
source_id_suffix=$(echo "eurkey${ver}" | tr '[:upper:]' '[:lower:]' | tr -d ' ')
source_id="${BUNDLE_ID}.${source_id_suffix}"
cat >> "${CONTENTS_DIR}/Info.plist" << KLINFO_ENTRY
<key>KLInfo_${layout_name}</key>
<dict>
<key>TICapsLockLanguageSwitchCapable</key>
<true/>
<key>TISIconIsTemplate</key>
<true/>
<key>TISInputSourceID</key>
<string>${source_id}</string>
<key>TISIntendedLanguage</key>
<string>en</string>
</dict>
KLINFO_ENTRY
done
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_FOOTER'
</dict>
</plist>
PLIST_FOOTER
echo "Generated Info.plist with ${#VERSIONS[@]} layout entries"
# --- generate version.plist ---
cat > "${CONTENTS_DIR}/version.plist" << VPLIST
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildVersion</key>
<string>${VERSION}</string>
<key>ProjectName</key>
<string>${BUNDLE_NAME}</string>
<key>SourceVersion</key>
<string>${VERSION}</string>
</dict>
</plist>
VPLIST
echo "Generated version.plist (${VERSION})"
# --- validate with plutil ---
if command -v plutil &> /dev/null; then
plutil -lint "${CONTENTS_DIR}/Info.plist" || exit 1
plutil -lint "${CONTENTS_DIR}/version.plist" || exit 1
echo "plist validation passed"
fi
# --- run layout validation ---
if [[ -f "${SCRIPT_DIR}/validate_layouts.py" ]]; then
echo
python3 "${SCRIPT_DIR}/validate_layouts.py" || exit 1
fi
echo
echo "Bundle build complete: ${BUNDLE_DIR}"
echo "Version: ${VERSION}"