#!/usr/bin/env bash
# Build and validate the EurKEY-macOS keyboard layout bundle.
#
# Regenerates Info.plist with correct KLInfo entries for all layout versions,
# sets the bundle version, and validates the bundle structure.
#
# Usage: bash scripts/build-bundle.sh [--version YYYY.MM.DD]
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_DIR="$(cd "${SCRIPT_DIR}/.." && pwd)"
BUILD_DIR="${PROJECT_DIR}/build"
BUNDLE_DIR="${BUILD_DIR}/EurKEY-Next.bundle"
CONTENTS_DIR="${BUNDLE_DIR}/Contents"
RESOURCES_DIR="${CONTENTS_DIR}/Resources"
# parse arguments
VERSION="${1:-$(date +%Y.%m.%d)}"
if [[ "${1:-}" == "--version" ]]; then
VERSION="${2:?missing version argument}"
fi
BUNDLE_ID="de.felixfoertsch.keyboardlayout.EurKEY-Next"
BUNDLE_NAME="EurKEY-Next"
# layout names to include (EurKEY Next is the main layout, others are legacy versions)
LAYOUTS=("EurKEY Next" "EurKEY v1.4" "EurKEY v1.3" "EurKEY v1.2")
SRC_DIR="${PROJECT_DIR}/src"
echo "Building ${BUNDLE_NAME} ${VERSION}"
echo "Bundle: ${BUNDLE_DIR}"
echo
# --- generate icons from SVG sources ---
bash "${SCRIPT_DIR}/build-icons.sh"
# --- assemble bundle from src/ ---
rm -rf "${BUNDLE_DIR}"
mkdir -p "${RESOURCES_DIR}"
for layout in "${LAYOUTS[@]}"; do
cp "${SRC_DIR}/keylayouts/${layout}.keylayout" "${RESOURCES_DIR}/"
cp "${SRC_DIR}/icons/${layout}.icns" "${RESOURCES_DIR}/"
done
for lang in en de es; do
mkdir -p "${RESOURCES_DIR}/${lang}.lproj"
cp "${SRC_DIR}/lproj/${lang}.lproj/InfoPlist.strings" "${RESOURCES_DIR}/${lang}.lproj/"
done
echo "Assembled bundle from src/"
# --- generate Info.plist ---
cat > "${CONTENTS_DIR}/Info.plist" << 'PLIST_HEADER'
CFBundleIdentifier
PLIST_HEADER
echo " ${BUNDLE_ID}" >> "${CONTENTS_DIR}/Info.plist"
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_NAME'
CFBundleName
PLIST_NAME
echo " ${BUNDLE_NAME}" >> "${CONTENTS_DIR}/Info.plist"
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_VERSION'
CFBundleVersion
PLIST_VERSION
echo " ${VERSION}" >> "${CONTENTS_DIR}/Info.plist"
# add KLInfo for each layout
for layout in "${LAYOUTS[@]}"; do
# generate input source ID: bundle id + layout name lowercased, spaces removed
source_id_suffix=$(echo "${layout}" | tr '[:upper:]' '[:lower:]' | tr -d ' ')
source_id="${BUNDLE_ID}.${source_id_suffix}"
cat >> "${CONTENTS_DIR}/Info.plist" << KLINFO_ENTRY
KLInfo_${layout}
TICapsLockLanguageSwitchCapable
TISIconIsTemplate
TISInputSourceID
${source_id}
TISIntendedLanguage
en
KLINFO_ENTRY
done
cat >> "${CONTENTS_DIR}/Info.plist" << 'PLIST_FOOTER'
PLIST_FOOTER
echo "Generated Info.plist with ${#LAYOUTS[@]} layout entries"
# --- generate version.plist ---
cat > "${CONTENTS_DIR}/version.plist" << VPLIST
BuildVersion
${VERSION}
ProjectName
${BUNDLE_NAME}
SourceVersion
${VERSION}
VPLIST
echo "Generated version.plist (${VERSION})"
# --- validate with plutil ---
if command -v plutil &> /dev/null; then
plutil -lint "${CONTENTS_DIR}/Info.plist" || exit 1
plutil -lint "${CONTENTS_DIR}/version.plist" || exit 1
echo "plist validation passed"
fi
# --- run layout validation ---
if [[ -f "${SCRIPT_DIR}/validate_layouts.py" ]]; then
echo
python3 "${SCRIPT_DIR}/validate_layouts.py" || exit 1
fi
echo
echo "Bundle build complete: ${BUNDLE_DIR}"
echo "Version: ${VERSION}"