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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/wwtranslatedb/translatedb.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/12/01 11:43a $*
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* *
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* $Revision:: 23 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TRANSLATE_DB_H
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#define __TRANSLATE_DB_H
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#include "saveloadsubsystem.h"
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#include "vector.h"
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#include "bittype.h"
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#include "translateobj.h"
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#include "tdbcategory.h"
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#include "hashtemplate.h"
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//////////////////////////////////////////////////////////////////////////
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// Singleton instance
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//////////////////////////////////////////////////////////////////////////
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extern class TranslateDBClass _TheTranslateDB;
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//////////////////////////////////////////////////////////////////////////
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// Typedefs
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//////////////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass<TDBObjClass *> TDB_OBJ_LIST;
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typedef DynamicVectorClass<TDBCategoryClass *> TDB_CATEGORY_LIST;
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extern const WCHAR * STRING_NOT_FOUND;
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extern const char * ENGLISH_STRING_NOT_FOUND;
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//////////////////////////////////////////////////////////////////////////
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// Useful macros
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//////////////////////////////////////////////////////////////////////////
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#define TRANSLATION TranslateDBClass::Get_String
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#define TRANSLATE TranslateDBClass::Get_String
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#define TRANSLATE_BY_DESC(desc) TranslateDBClass::Get_String (desc);
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//////////////////////////////////////////////////////////////////////////
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//
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// TranslateDBClass
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//
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//////////////////////////////////////////////////////////////////////////
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class TranslateDBClass : public SaveLoadSubSystemClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constants
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//////////////////////////////////////////////////////////////
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enum
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{
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LANGID_ENGLISH = 0,
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LANGID_FRENCH,
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LANGID_GERMAN,
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LANGID_SPANISH,
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LANGID_CHINESE,
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LANGID_JAPANESE,
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LANGID_KOREAN
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};
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typedef enum
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{
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FILTER_DISABLED = 0,
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FILTER_IF_EQUAL,
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FILTER_IF_NOT_EQUAL,
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} FILTER_OPT;
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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TranslateDBClass (void) { }
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virtual ~TranslateDBClass (void) { }
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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static uint32 Get_Version_Number (void);
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static void Update_Version (void);
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static bool Is_Loaded() {return (m_ObjectList.Count () > 0);}
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//
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// From SaveLoadSubSystemClass
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//
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virtual uint32 Chunk_ID (void) const;
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virtual const char * Name (void) const { return "TranslateDBClass"; }
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//
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// C style header file support
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//
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static void Import_Strings (const char *filename);
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static void Import_C_Header (const char *filename);
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static void Export_C_Header (const char *filename);
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static void Export_Table (const char *filename);
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//
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// Data access
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//
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static const WCHAR * Get_String (uint32 id);
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static const WCHAR * Get_String (const char *id_desc);
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static const char * Get_English_String (uint32 id);
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WWINLINE static TDBObjClass * Find_Object (uint32 id);
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WWINLINE static TDBObjClass * Find_Object (const char *id_desc);
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//
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// Content management
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//
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static bool Add_Object (TDBObjClass *new_obj);
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static bool Remove_Object (int index);
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static void Remove_All (void);
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//
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// Enumeration
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//
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static int Get_Object_Count (void);
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static TDBObjClass * Get_Object (int index);
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static TDBObjClass * Get_First_Object (uint32 category_id);
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static TDBObjClass * Get_Next_Object (uint32 category_id, TDBObjClass *curr_obj);
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//
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// Category support
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//
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static int Get_Category_Count (void);
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static TDBCategoryClass * Get_Category (int index);
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static TDBCategoryClass * Find_Category (uint32 id);
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static TDBCategoryClass * Find_Category (const char *name);
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static TDBCategoryClass * Add_Category (const char *name);
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static bool Add_Category (TDBCategoryClass *new_category, bool assign_id = true);
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static bool Remove_Category (int index);
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//
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// Language support
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//
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static void Set_Current_Language (int lang_id) { m_LanguageID = lang_id; }
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static uint32 Get_Current_Language (void) { return m_LanguageID; }
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//
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// Save/load options
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//
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static bool Is_Single_Language_Export_Enabled (void) { return IsSingleLanguageExport; }
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static void Enable_Single_Language_Export (bool onoff) { IsSingleLanguageExport = onoff; }
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static void Set_Export_Filter (FILTER_OPT filter, uint32 category_id);
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protected:
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//////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////
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//
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// Save/load stuff
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//
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virtual bool Contains_Data(void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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bool Load_Variables (ChunkLoadClass &cload);
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bool Load_Objects (ChunkLoadClass &cload);
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bool Load_Categories (ChunkLoadClass &cload);
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static void Validate_Data (void);
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static void Free_Objects (void);
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static void Free_Categories (void);
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//
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// ID managment
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//
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static uint32 Find_Unique_ID (void);
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//////////////////////////////////////////////////////////////
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// Protected data types
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//////////////////////////////////////////////////////////////
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enum
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{
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ID_MIN = 1000,
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ID_MAX = 999999
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};
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private:
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//////////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////////
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static TDB_OBJ_LIST m_ObjectList;
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static HashTemplateClass<StringClass,TDBObjClass*> m_ObjectHash;
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static TDB_CATEGORY_LIST m_CategoryList;
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static uint32 m_VersionNumber;
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static uint32 m_LanguageID;
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static bool IsSingleLanguageExport;
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static uint32 CategoryExportFilter;
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static FILTER_OPT FilterType;
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static uint32 FilterCategoryID;
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};
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//////////////////////////////////////////////////////////////
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// Get_String
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//////////////////////////////////////////////////////////////
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inline const WCHAR *
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TranslateDBClass::Get_String (uint32 id)
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{
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// ID of 0 (zero) is a special case NULL string.
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if (id == 0) {
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return NULL;
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}
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const WCHAR *string = STRING_NOT_FOUND;
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//
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// Check to make sure the database is loaded
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//
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WWASSERT (Is_Loaded());
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//
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// Calculate which index this ID refers to
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//
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int index = (id - ID_MIN);
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//
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// Check to see if the requested ID is in the range
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// of loaded string objects.
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//
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WWASSERT (index >= 0 && index < m_ObjectList.Count ());
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if (index >= 0 && index < m_ObjectList.Count ()) {
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//
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// Get the translation object
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//
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TDBObjClass *trans_obj = m_ObjectList[index];
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WWASSERT (trans_obj != NULL);
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if (trans_obj != NULL) {
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//
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// Get the string from the object and return it to the caller
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//
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string = trans_obj->Get_String ();
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}
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}
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return string;
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}
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//////////////////////////////////////////////////////////////
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// Get_String
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//////////////////////////////////////////////////////////////
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inline const WCHAR *
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TranslateDBClass::Get_String (const char *id_desc)
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{
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// NULL description is a special case NULL string.
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if (id_desc == NULL) {
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return NULL;
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}
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const WCHAR *string = STRING_NOT_FOUND;
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//
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// Lookup the object based on its ID
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//
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TDBObjClass *translate_obj = Find_Object (id_desc);
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if (translate_obj != NULL) {
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//
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// Get the string from the object and return it to the caller
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//
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string = translate_obj->Get_String ();
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}
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return string;
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}
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//////////////////////////////////////////////////////////////
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// Get_English_String
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//////////////////////////////////////////////////////////////
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inline const char *
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TranslateDBClass::Get_English_String (uint32 id)
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{
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// ID of 0 (zero) is a special case NULL string.
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if (id == 0) {
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return NULL;
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}
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const char *string = ENGLISH_STRING_NOT_FOUND;
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//
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// Check to make sure the database is loaded
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//
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WWASSERT (m_ObjectList.Count () > 0);
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//
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// Calculate which index this ID refers to
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//
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int index = (id - ID_MIN);
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//
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// Check to see if the requested ID is in the range
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// of loaded string objects.
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//
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WWASSERT (index >= 0 && index < m_ObjectList.Count ());
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if (index >= 0 && index < m_ObjectList.Count ()) {
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//
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// Get the translation object
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//
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TDBObjClass *trans_obj = m_ObjectList[index];
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WWASSERT (trans_obj != NULL);
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if (trans_obj != NULL) {
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//
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// Get the string from the object and return it to the caller
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//
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string = trans_obj->Get_English_String ();
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}
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}
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return string;
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}
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//////////////////////////////////////////////////////////////
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//
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// Find_Object
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//
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//////////////////////////////////////////////////////////////
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WWINLINE TDBObjClass *
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TranslateDBClass::Find_Object (const char *id_desc)
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{
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StringClass lower_case_name(id_desc,true);
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_strlwr(lower_case_name.Peek_Buffer());
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return m_ObjectHash.Get(lower_case_name);
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}
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//////////////////////////////////////////////////////////////
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// Find_Object
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//////////////////////////////////////////////////////////////
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WWINLINE TDBObjClass *
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TranslateDBClass::Find_Object (uint32 id)
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{
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TDBObjClass *object = NULL;
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//
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// Calculate which index this ID refers to
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//
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int index = (id - ID_MIN);
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if (index >= 0 && index < m_ObjectList.Count ()) {
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//
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// Get the translation object
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//
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object = m_ObjectList[index];
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//
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// Make sure this is the object the caller requested
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//
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WWASSERT (object != NULL && object->Get_ID () == id);
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if (object != NULL && object->Get_ID () != id) {
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object = NULL;
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}
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}
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return object;
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}
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#endif //__TRANSLATE_DB_H
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