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Initial commit of Command & Conquer Renegade source code.
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/ww3d2/pivot.cpp 1 1/22/01 3:36p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G 3D Library *
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* *
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* $Archive:: /Commando/Code/ww3d2/pivot.cpp $*
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* *
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* Author:: Greg_h *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* PivotClass::PivotClass -- Constructor for PivotClass *
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* PivotClass::Compute_Transform -- Update the pivot's transformation matrix *
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* PivotClass::Compute_Transform -- Update the pivot's transformation matrix *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "pivot.h"
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#include "wwmath.h"
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/***********************************************************************************************
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* PivotClass::PivotClass -- Constructor for PivotClass *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 07/24/1997 GH : Created. *
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*=============================================================================================*/
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PivotClass::PivotClass(void) :
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Index(0),
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Parent(NULL),
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BaseTransform(1),
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Transform(1),
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IsVisible(true),
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IsCaptured(false),
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CapTransform(1),
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WorldSpaceTranslation(false)
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{
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}
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void PivotClass::Capture_Update(void)
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{
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if ( WorldSpaceTranslation ) {
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// The Translation of CapTransform is meant to be in world space,
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// so remove before applying orientation
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Matrix3D CapOrientation = CapTransform;
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CapOrientation.Set_Translation( Vector3( 0,0,0 ) );
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Matrix3D::Multiply(Transform,CapOrientation,&(Transform));
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// Now apply translation in world space
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Transform.Adjust_Translation( CapTransform.Get_Translation() );
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} else {
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Matrix3D::Multiply(Transform,CapTransform,&(Transform));
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}
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}
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