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Initial commit of Command & Conquer Renegade source code.
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/bandwidthgraph.h $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 10/26/01 12:45p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __BANDWIDTHGRAPH_H__
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#define __BANDWIDTHGRAPH_H__
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#include "bittype.h"
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#include "wwstring.h"
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class Render2DTextClass;
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class Font3DInstanceClass;
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//-----------------------------------------------------------------------------
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class cBandwidthGraph
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{
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public:
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static void Onetime_Init(void);
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static void Onetime_Shutdown(void);
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static void Think(void);
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static void Render(void);
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static void Set_Scale(int scale) {BandwidthScaler = scale;}
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private:
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static void Bandwidth_Graph(StringClass & label, int bps,
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int target_bps, float bandwidth_multiplier, float average_priority, bool is_loading);
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static Render2DTextClass * PTextRenderer;
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static Font3DInstanceClass * PFont;
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static int BandwidthScaler;
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static float YPosition;
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static float BarHeight;
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static float BarWidth;
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static float YIncrement;
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};
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//-----------------------------------------------------------------------------
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#endif // __BANDWIDTHGRAPH_H__
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