mirror of
https://github.com/electronicarts/CnC_Remastered_Collection.git
synced 2026-04-22 17:22:45 +02:00
C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// The Command & Conquer Map Editor and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// The Command & Conquer Map Editor and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
using MobiusEditor.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace MobiusEditor.Model
|
||||
{
|
||||
public class Unit : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private UnitType type;
|
||||
public UnitType Type { get => type; set => SetField(ref type, value); }
|
||||
|
||||
public Rectangle OverlapBounds => Type.OverlapBounds;
|
||||
|
||||
public bool[,] OccupyMask => Type.OccupyMask;
|
||||
|
||||
private HouseType house;
|
||||
public HouseType House { get => house; set => SetField(ref house, value); }
|
||||
|
||||
private int strength;
|
||||
public int Strength { get => strength; set => SetField(ref strength, value); }
|
||||
|
||||
private DirectionType direction;
|
||||
public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
|
||||
|
||||
private string mission;
|
||||
public string Mission { get => mission; set => SetField(ref mission, value); }
|
||||
|
||||
private string trigger = Model.Trigger.None;
|
||||
public string Trigger { get => trigger; set => SetField(ref trigger, value); }
|
||||
|
||||
public Color Tint { get; set; } = Color.White;
|
||||
|
||||
public Unit Clone()
|
||||
{
|
||||
return new Unit()
|
||||
{
|
||||
Type = Type,
|
||||
House = House,
|
||||
Strength = Strength,
|
||||
Direction = Direction,
|
||||
Mission = Mission,
|
||||
Trigger = Trigger
|
||||
};
|
||||
}
|
||||
|
||||
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(field, value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
field = value;
|
||||
OnPropertyChanged(propertyName);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||
|
||||
object ICloneable.Clone()
|
||||
{
|
||||
return Clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user